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Underwater Magic

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Description

Painting test I did for a game studio job. The assignment was to draw an underwater scene with a path for characters to walk across horizontally, and add a monster that goes with the scene.

Concept: The conch is a magical item in the map that can give you powerful magic (special skill/item/stat). Then, I wanted to design an enemy monster that is protecting this treasure. My first thought is a dragon protecting a treasure like in fantasy novels, and a horse gaurd/knight (in chess represented by a horse). But this is an underwater scene, so I combined a seahorse with a dragon.

Any comments/critique appreciated :)
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800x600px 384.32 KB
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Comments12
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Phostex's avatar
:star::star::star-half::star-empty::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star-empty::star-empty::star-empty: Technique
:star::star::star::star-empty::star-empty: Impact

Technique is amazing, but I find myself disoriented due to lack of spacial awareness. At first, I thought we were seeing it from the horizontal plane, but then I noticed the surface ripples on the top, so we must be viewing it from a worm's eye angle. But that would make the shadows inconsistent.

Speaking of light sources, is the conch emitting light or reflecting it, its cool to be ambiguous, but it affects everything else in the piece. Or it should.

The little barrier that goes completely across the bottom of the piece contributes to the confusion. I would completely erase it. Once you do that, and figure out the lighting and fore-middle-background (the background is fine, leave it alone) you have a solid portfolio piece. Good luck.